AR (Augmented Reality) and VR (Virtual Reality) are immersive technologies that change the ways we experience both the digital and physical worlds. These technologies serve different purposes in their specific fields and are distinct.

With AR (Augmented Reality), digital content, including images or videos, is placed on specific views of the real world, for example Snapchat filters or Pokemon Go. With AR, the user’s perception of their world is improved as the technology adds onto what the user sees. This technology is available via smartphones, tablets, or even AR glasses like Microsoft HoloLens. In the retail market, augmented reality is changing the game by allowing customers to virtually try on clothes, accessories, and even makeup. In education, AR enhances the learning experience by showing students visual representations of complex topics.

Vy always has a look over the edges of innovation and entertainment. Unlike Augmented Reality, which enhances one’s perception of the real world, Vritual Reality completely transforms it into a digital rendition. The experience is so cutting edge that you can obliterate your previous reality for the duration of time spent within the digital world. This makes it ideal for video games, and in turn allows developers to design video games with no limit or boundaries. Similar to Augmented Reality, many medical institutions are putting the headset on the students once again to teach them how to complete surgery, however, with Virtial Reality there is a risk able environment. With industries such as aviation and construction, providing safety training through a simulated environment VR adds an edge and offers employers a means to tackle realistic training. To treat PTSD or indefinite fears, therapists have also begun experimenting with Vritual Reality, allowing patients to go through controlled scenarios within the headset.

This has allowed dozens of emerging technologies to set their gaze over the horizon. One of the most enticing creations is the metaverse. It is a new universe of its own where users can not only interact but also work and play within a limitless virtual realm. Meta, previously known as Facebook spends hundreds into constructing billions of dollars on the metaverse in hopes to develop a more interactive version of Vritual Reality intertwined with Augmented Reality.

Both technologies have their own set of challenges despite their potential. For example, AR has problems in the area of hardware such as affordable light glasses. On the other hand, VR has to deal with problems like high costs and motion sickness.

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